15 December 2020, 06:02

data types in rust


Data Types

Every value in Rust has a data type. This piece of additional information let's Rust know how to work with the data.

Rust is statically typed, meaning that it must know all variables at compile time. The compiler can usually infer what type we want to use based on the value and how we use it.

Sometimes there are cases where the value can be parsed from a say a string to a number and therefore there could be potentially a number of types associated with that value. In those cases type annotation is important.

let meaning_of_life: u32 = "42".parse().expect("Not a number!");

Without type annotation Rust will display the following:

$ cargo build
   Compiling no_type_annotations v0.1.0 (file:///projects/no_type_annotations)
error[E0282]: type annotations needed
 --> src/main.rs:2:9
  |
2 |     let meaning_of_life = "42".parse().expect("Not a number!");
  |         ^^^^^ consider giving `meaning_of_life` a type

error: aborting due to previous error

For more information about this error, try `rustc --explain E0282`.
error: could not compile `no_type_annotations`.

To learn more, run the command again with --verbose.

Here, the compiler is letting us know it needs more information on the intended data type of the parsed string.

Scalar Types

A scalar type represents a single value. Rust has four primary scalar types:

  • integars
  • floating-point numbers
  • Booleans
  • characters

These are pretty common across programming languages, here is a quick refresher:

Integer

An integer is a number without a fractional component. The table below shows the built-in integer types in Rust. Each variant in the Signed and Unsigned columns (for example, i16) can be used to declare the type of an integer value. Below are examples of integer types in Rust.

| length | signed | unsigned |
|--------|--------|----------|
| 8-bit  | i8     | u8       |
| 16-bit | i16    | u16      |
| 32-bit | i32    | u32      |
| 64-bit | i64    | u128     |
| arch   | isize  | usize    |

The isize and usize types depend on the kind of computer your program is running on: 64 bits if you’re on a 64-bit architecture and 32 bits if you’re on a 32-bit architecture

Integer Literals

You can write integers in any of the forms outlined below

| number literals | example    |
|-----------------|------------|
| decimal         | 78_678     |
| hex             | 0xff       |
| octal           | 0o77       |
| binary          | 0b1111_0000|
| byte (u8 only)  | b'A'       |

Rust defaults integers to i32 (which will cover the majority of cases), this type is generally the fastest, even on 64-bit systems. The primary situation in which you’d use isize or usize is when indexing some sort of collection.

Floating-Point Types

Rust also has two primitive types for floating-point numbers, which are numbers with decimal points. Rust’s floating-point types are f32 and f64, which are 32 bits and 64 bits in size, respectively. The default type is f64 because on modern CPUs it’s roughly the same speed as f32 but is capable of more precision.

Here’s an example that shows floating-point numbers in action:

src/main.rs

fn main() {
    let x = 2.0; // f64

    let y: f32 = 3.0; // f32
}

Floating-point numbers are represented according to the IEEE-754 standard. The f32 type is a single-precision float, and f64 has double precision.

Numeric Operations

Rust supports the basic mathematical operations you’d expect for all of the number types: addition, subtraction, multiplication, division, and remainder. The following code shows how you’d use each one in a let statement:

src/main.rs

fn main() {
    // addition
    let sum = 5 + 10;

    // subtraction
    let difference = 95.5 - 4.3;

    // multiplication
    let product = 4 * 30;

    // division
    let quotient = 56.7 / 32.2;

    // remainder
    let remainder = 43 % 5;
}

Each expression in these statements uses a mathematical operator and evaluates to a single value, which is then bound to a variable. See here for a full list of operators.

Boolean

As in most other programming languages, a Boolean type in Rust has two possible values: true and false. Booleans are one byte in size. The Boolean type in Rust is specified using bool. For example:

src/main.rs

fn main() {
    let t = true;

    let f: bool = false; // with explicit type annotation
}

Boolean types are typically used in control flows such as if statements.

Character Type

Rust’s char type is the language’s most primitive alphabetic type, and the following code shows one way to use it. (Note that char literals are specified with single quotes, as opposed to string literals, which use double quotes.)

src/main.rs

fn main() {
    let c = 'z';
    let z = 'ℤ';
    let heart_eyed_cat = '😻';
}

Ru jst’s char type is four bytes in size and represents a Unicode Scalar Value, which means it can represent a lot more than just ASCII. Accented letters; Chinese, Japanese, and Korean characters; emoji; and zero-width spaces are all valid char values in Rust. Unicode Scalar Values range from U+0000 to U+D7FF and U+E000 to U+10FFFF inclusive. However, a “character” isn’t really a concept in Unicode, so your human intuition for what a “character” is may not match up with what a char is in Rust.

Compound Types

Compound types can group multiple values into one type. Rust has two primitive compound types: tuples and arrays.

Tuple Type

A tuple is a general way of grouping together a number of values with a variety of types into one compound type. Tuples have a fixed length: once declared, they cannot grow or shrink in size.

We create a tuple by writing a comma-separated list of values inside parentheses. Each position in the tuple has a type, and the types of the different values in the tuple don’t have to be the same. We’ve added optional type annotations in this example:

src/main.rs

fn main() {
    let tup: (i32, f64, u8) = (500, 6.4, 1);
}

The variable tup binds to the entire tuple, because a tuple is considered a single compound element. To get the individual values out of a tuple, we can use pattern matching to destructure a tuple value, like this:

src/main.rs

fn main() {
    let tup = (500, 6.4, 1);

    let (x, y, z) = tup;

    println!("The value of y is: {}", y);
}

output:

The value of y is: 6.4

This program first creates a tuple and binds it to the variable tup. It then uses a pattern with let to take tup and turn it into three separate variables, x, y, and z. This is called destructuring, because it breaks the single tuple into three parts. Finally, the program prints the value of y, which is 6.4.

In addition to destructuring through pattern matching, we can access a tuple element directly by using a period (.) followed by the index of the value we want to access. For example:

src/main.rs

fn main() {
    let x: (i32, f64, u8) = (500, 6.4, 1);

    let five_hundred = x.0;

    let six_point_four = x.1;

    let one = x.2;
}

This program creates a tuple, x, and then makes new variables for each element by using their respective indices. As with most programming languages, the first index in a tuple is 0.

Array Type

Another way to collect values is an array. Every element in an array must be of the same type (unlike a tuple).

Arrays in Rust are different from arrays in other languages because arrays have a fixed length, like tuples.

Values going into an array are written as a comma-separated list inside square brackets:

src/main.rs

fn main() {
    let a = [1, 2, 3, 4, 5];
}

Arrays are useful when data is to stored on the stack rather than the heap (more on stack and heap) or when you want to ensure you always have a fixed number of elements. An array isn’t as flexible as the vector type, though. A vector is a similar collection type provided by the standard library that is allowed to grow or shrink in size. If you’re unsure whether to use an array or a vector, you should probably use a vector. I will look at vectors in a future post.

An example of when you might want to use an array rather than a vector is in a program that needs to know the names of the months of the year. It’s very unlikely that such a program will need to add or remove months, so you can use an array because you know it will always contain 12 elements:

let months = ["January", "February", "March", "April", "May", "June", "July",
              "August", "September", "October", "November", "December"];

You would write an array’s type by using square brackets, and within the brackets include the type of each element, a semicolon, and then the number of elements in the array, like so:

let months: [&str; 12] = ["January", "February", "March", "April", "May", "June", "July",
              "August", "September", "October", "November", "December"];

Writing an array’s type this way looks similar to an alternative syntax for initializing an array: if you want to create an array that contains the same value for each element, you can specify the initial value, followed by a semicolon, and then the length of the array in square brackets, as shown here:

let a = [3; 5];

The array named a will contain 5 elements that will all be set to the value 3 initially. This is the same as writing let a = [3, 3, 3, 3, 3]; but in a more concise way.

Accessing Array Elements

An array is a single chunk of memory allocated on the stack. You can access elements of an array using indexing, like this:

src/main.rs

fn main() {
    let a = [1, 2, 3, 4, 5];

    let first = a[0];
    let second = a[1];
}

In this example, the variable named first will get the value 1, because that is the value at index [0] in the array. The variable named second will get the value 2 from index [1] in the array.

Invalid Array Element Access

What happens if you try to access an element of an array that is past the end of the array? Say you change the example to the following code, which will compile but exit with an error when it runs:

src/main.rs

fn main() {
    let a = [1, 2, 3, 4, 5];
    let index = 10;

    let element = a[index];

    println!("The value of element is: {}", element);
}

Running this code using cargo run produces the following result:

$ cargo run
   Compiling arrays v0.1.0 (file:///projects/arrays)
error: this operation will panic at runtime
 --> src/main.rs:5:19
  |
5 |     let element = a[index];
  |                   ^^^^^^^^ index out of bounds: the len is 5 but the index is 10
  |
  = note: `#[deny(unconditional_panic)]` on by default

error: aborting due to previous error

error: could not compile `arrays`.

To learn more, run the command again with --verbose.

The compilation didn’t produce any errors, but the program resulted in a runtime error and didn’t exit successfully. When you attempt to access an element using indexing, Rust will check that the index you’ve specified is less than the array length. If the index is greater than or equal to the array length, Rust will panic.

This is the an example of Rust’s safety principles in action. In many low-level languages, this kind of check is not done, and when you provide an incorrect index, invalid memory can be accessed, which can lead to a number or issues like a buffer overflow.


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